Workshop on Mobile Device Applications

Workshop on Mobile Device Applications
UC Berkeley, May 12, 2006

hosted by the Berkeley Institute of Design (BID) and CITRIS

Abstract: Many observers are describing cell phones as the personal computer of the future. Mobile phones today are selling four times faster than PCs or television sets. While not all cell phones are "computers," the smart phone segment (phones with a programmable CPU running Windows Mobile, BREW, Symbian or Java) has sustained 200% growth. By most estimates, smart phones will be the most common programmable computer on earth in two or three years. Smart phones create a new ecology for IT design. First of all, they are powerful enough to run most economically significant office applications. Augmented with a keyboard and display, they are a more portable alternative to workstations and laptops, at a fraction of the cost. But they also carry unique sensing features including location, audio, and video, and a rich amount of personalized history. And finally they are "media-centric" devices well suited to audio, image and video recording and exchange, and gaming. These features open up new possibilities for applications and services which are "context-aware," history-aware, media rich and highly personalized.

This workshop is an exploration of current projects on Mobile Device apps. The goal is to connect researchers (primarily in the Bay Area) with different perspectives on mobile applications, to discover shared priorities and synergies, and to incubate future projects. The participants are leading researchers from industry in mobile applications, and faculty and students from UC Berkeley. We expect this workshop to be the first of a series to be held annually at Berkeley.

Location: 290 Hearst Memorial Mining Building, Friday May 12th Venue Information

Registation Info: Click here to register

Last Updated: November 26, 2007 - 7:29pm